Independent player guide · Kingdom #2254

Master the Bear Hunt Meta

Fast rally rules, cleaner joiner skills and a coordinated alliance flow—presented as a practical guide you can scan during the event.

ReadyCommunity research and analytical models remain evidence-labeled.
Pitfall level 5+25%Attack bonus reported in the supplied research
Archer saturation80%Default joiner target, not a universal law
Mixed stacking12.5%Modeled gain to validate with battle reports
01 · Foundation

Leader and joiner are different jobs

The rally leader supplies the combat framework. Joiners mainly supply troops and one useful first-slot Expedition skill.

Rally host

Build the framework

  • Use your strongest developed three-hero combination.
  • Bring the best research, equipment, pets and city bonuses.
  • Audit the four active joiner skills before departure.
  • Strong designated hosts should lead the priority rallies.
Rally joiner

Inject the right skill

  • Put Chenko, Yeonwoo, Amane or Amadeus in the leftmost slot.
  • Never use a defensive or gathering hero in slot one.
  • No approved hero available? Send troops without heroes.
  • Prioritize the strongest marked hosts before opening your own rally.
02 · Formation

One preset that is easy to remember

Use 10 / 10 / 80 as the default joiner formation, then favor total troop throughput when archers run low.

10%Infantry
10%Cavalry
80%Archers
Throughput rule

Idle troops deal zero damage.

Do not leave large troop reserves at home only to preserve a perfect ratio. Keep every available march moving with the best remaining mix.

03 · Skill pool

Protect the four support slots

The supplied model favors two Lethality and two Attack buffs. Treat the exact 12.5% difference as an analytical hypothesis until it is validated through controlled battle reports.

Uniform category

4 × Lethality

LethLethLethLeth
2.00×
04 · Alliance flow

Run a rally conveyor

Staggered host waves keep valuable rallies appearing and reduce the all-at-once scramble.

0:00

Wave one

Top designated hosts launch.

1:00

Wave two

Second host group opens space.

2:00

Wave three

Remaining approved hosts launch.

Final

Empty the city

Send all remaining troops.

Event checklist

Ready before the timer starts

  • Save the 10 / 10 / 80 presets.
  • Place the approved joiner hero in slot one.
  • Mark the priority rally leaders.
  • Cluster close and follow the launch waves.
Mistakes and contingencies

Keep the rally clean when the ideal setup breaks

  • No approved first-slot hero: send troops without heroes.
  • Archers running low: keep marches moving with the best remaining mix.
  • Priority rallies filling fast: mark the strongest hosts before launch.
o00o Field Notes

Direct observations stay separate

This space is reserved for screenshots, battle reports and controlled tests observed directly by o00o. Community claims are not promoted into field notes without that evidence.

Under Review
Complete source text

Read the deep research

Rally mechanics, formulas, hero generations, logistics, testing methods and all cited sources.

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